>[!columns|flex no-t] >> [!blank|left clean sban static t-w] >> >[!info|no-i bg-c-black] ### Floodplains Visitor >> >> *Medium Aberration (Visitor), Lawful Evil* >> ![[hDash.svg|left clean sban static]] >> **AC** 15 **Initiative** +3 (13) >> **HP** 55 (10d8 + 10) >> **Speed** 30 ft. >> >> | | | M | S | | | M | S | >> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | >> | S | 10 | +0 | +0 | I | 16 | +3 | +3 | >> | D | 16 | +3 | +3 | W | 14 | +2 | +2 | >> | C | 12 | +1 | +1 | C | 10 | +0 | +0 | >> **Skills** Perception +4, Stealth +5 >> **Damage Immunities** Acid, Charmed >> **Senses** Darkvision 60 ft., Passive Perception 14 >> **Languages** Telepathy 120 ft. (Incomprehensible) >> **CR** 4 (XP 1,100; PB +2) >> ![[hDash.svg|left clean sban static]] >> %%#creature%% >>#### Traits >>***Ammonia Stench.*** Any creature within 15 feet of the visitor has disadvantage on Wisdom ability checks and Wisdom saving throws. >> >> >>***Innate Spellcasting (Psionics).*** The visitor's innate spellcasting ability is Intelligence (spell save DC 13). It can innately cast the following spells, requiring no components: >>- **At will:** *mage hand* (the hand is invisible) >>- **3/day each:** *invisibility*, *hold person* >> > >> [!blank|no-t] >>#### Actions >>***Multiattack.*** The visitor makes two claw attacks if it isn't grappling a creature. >> >>***Claw.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage. >> >>***Subdue.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one Medium or Small humanoid creature against which the visitor has advantage on the attack roll. *Hit:* 9 (2d6 + 3) slashing damage plus 3 (1d6) psychic damage, and the target is grappled (escape DC 13). Until the grapple ends, the target's mouth is covered and it can't speak, it has disadvantage on all saving throws, and it becomes invisible if the visitor is invisible. >> >>#### Reactions >>***Blood Splatter.*** *Trigger:* The visitor becomes bloodied for the first time, it squishes blood in a 5-foot radius: *Response:* Each creature in the radius must make a DC 13 Dexterity saving throw or take 16 (3d8 + 3) acid damage. Save halves.