>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### Floodplains Visitor Telepathologist
>>
>> *Medium Aberration (Visitor), Lawful Evil*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 15 **Initiative** +3 (13)
>> **HP** 82 (15d8 + 15)
>> **Speed** 30 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 10 | +0 | +0 | I | 20 | +5 | +5 |
>> | D | 16 | +3 | +3 | W | 14 | +2 | +2 |
>> | C | 12 | +1 | +1 | C | 10 | +0 | +0 |
>> **Skills** Perception +5, Stealth +6
>> **Damage Immunities** Acid, Charmed
>> **Senses** Darkvision 60 ft., Passive Perception 14
>> **Languages** Telepathy 120 ft. (Incomprehensible)
>> **CR** 7 (XP 2,900; PB +3)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>>#### Traits
>>***Ammonia Stench.*** Any creature within 15 feet of the visitor has disadvantage on Wisdom ability checks and Wisdom saving throws.
>>
>>***Mind Mastery.*** The visitor can concentrate on two spells at once. If the visitor loses concentration, it loses it for all spells it is concentrating on.
>>
>>***Innate Spellcasting (Psionics).*** The visitor's innate spellcasting ability is Intelligence (spell save DC 15). It can innately cast the following spells, requiring no components:
>>- **At will:** *mage hand* (the hand is invisible)
>>- **3/day each:** *invisibility*, *hold person*, *hypnotic pattern*, *levitate*, *nondetection* (only visitors and visitor technology)
>>
>
>> [!blank|no-t]
>>#### Actions
>>***Multiattack.*** The visitor makes two claw attacks if it isn't grappling a creature.
>>
>>***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 9 (2d6 + 3) slashing damage plus 14 (4d6) psychic damage.
>>
>>***Subdue.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one Medium or Small humanoid creature against which the visitor has advantage on the attack roll. *Hit:* 9 (2d6 + 3) slashing damage plus 14 (4d6) psychic damage, and the target is grappled (escape DC 13). Until the grapple ends, the target's mouth is covered and it can't speak, it has disadvantage on all saving throws, and it becomes invisible if the visitor is invisible.
>>
>>***Telepathic Slam (Recharge 6).*** *Ranged Spell Attack:* +8 to hit, reach 120 ft., one target that the visitor can reach with telepathy. *Hit:* 35 (10d6 + 5) psychic damage and the visitor can cast a spell with its innate spellcasting (Psionics) ability on the target, even if the target is out of range for the spell.
>>
>> #### Reactions
>>***Blood Splatter.*** *Trigger:* When the visitor becomes bloodied for the first time, it squishes blood in a 5-foot radius. Result: Each creature in the radius must make a DC 15 Dexterity saving throw or take 16 (3d8 + 3) acid damage. Save halves.