>[!columns|flex no-t] >> [!blank|left clean sban static t-w] >> >[!info|no-i bg-c-black] ### Flukemaw >> >> *Medium Aberration, Chaotic Evil* >> ![[hDash.svg|left clean sban static]] >> **AC** 14 **Initiative** +1 (11) >> **HP** 93 (11d8 + 44) >> **Speed** 40 ft., swim 50 ft. >> >> | | | M | S | | | M | S | >> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | >> | S | 16 | +3 | +3 | I | 7 | -2 | -2 | >> | D | 12 | +1 | +1 | W | 12 | +1 | +4 | >> | C | 18 | +4 | +4 | C | 9 | -1 | +2 | >> **Skills** Athletics +6, Stealth +4 >> **Damage Resistances** Cold >> **Senses** Darkvision 120 ft., Passive Perception 11 >> **Languages** Deep Speech, Infernal >> **CR** 5 (XP 1,800; PB +3) >> ![[hDash.svg|left clean sban static]] >> %%#creature%% > >> [!blank|no-t] >>#### Traits >>***Regeneration.*** The Flukemaw regains 10 hit points at the start of its turn if it has at least 1 hit point. >> >>***Surprise Attack.*** If the Flukemaw surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 9 (2d8) damage from the attack. >> >>***Water Dependency.*** The Flukemaw takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water. >> >>#### Actions >>***Multiattack.*** The Flukemaw makes two claw attacks and a bite attack. >> >>***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 3) slashing damage. >> >>***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage. Target must succeed in a DC 14 Constitution saving throw or be infected with a disease—a minuscule flukemaw parasite.