>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### Flukemaw
>>
>> *Medium Aberration, Chaotic Evil*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 14 **Initiative** +1 (11)
>> **HP** 93 (11d8 + 44)
>> **Speed** 40 ft., swim 50 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 16 | +3 | +3 | I | 7 | -2 | -2 |
>> | D | 12 | +1 | +1 | W | 12 | +1 | +4 |
>> | C | 18 | +4 | +4 | C | 9 | -1 | +2 |
>> **Skills** Athletics +6, Stealth +4
>> **Damage Resistances** Cold
>> **Senses** Darkvision 120 ft., Passive Perception 11
>> **Languages** Deep Speech, Infernal
>> **CR** 5 (XP 1,800; PB +3)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>
>> [!blank|no-t]
>>#### Traits
>>***Regeneration.*** The Flukemaw regains 10 hit points at the start of its turn if it has at least 1 hit point.
>>
>>***Surprise Attack.*** If the Flukemaw surprises a creature and hits it with an attack during the first round of combat, the target takes an extra 9 (2d8) damage from the attack.
>>
>>***Water Dependency.*** The Flukemaw takes 6 (1d12) acid damage every 10 minutes it goes without exposure to water.
>>
>>#### Actions
>>***Multiattack.*** The Flukemaw makes two claw attacks and a bite attack.
>>
>>***Claw.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 8 (2d4 + 3) slashing damage.
>>
>>***Bite.*** *Melee Weapon Attack:* +6 to hit, reach 5 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage. Target must succeed in a DC 14 Constitution saving throw or be infected with a disease—a minuscule flukemaw parasite.