>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### Dire Maned Wolf
>>
>> *Large Beast, Unaligned*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 15 **Initiative** +3 (13)
>> **HP** 45 (7d10 + 7)
>> **Speed** 50 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 17 | +3 | +3 | I | 3 | -4 | -4 |
>> | D | 17 | +3 | +3 | W | 12 | +1 | +1 |
>> | C | 13 | +1 | +1 | C | 7 | -2 | -2 |
>> **Skills** Perception +3, Stealth +5
>> **Senses** Passive Perception 13
>> **Languages** --
>> **CR** 2 (XP 450; PB +2)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>
>> [!blank|no-t]
>>#### Traits
>>***Cunning Action.*** The maned wolf can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
>>
>>***Keen Hearing and Smell.*** The maned wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
>>
>>***Lone Hunter.*** The maned wolf has advantage on opportunity attacks and on attack rolls against a creature when there are no other creatures within 5 feet of the maned wolf or of its target. If the attack hits, it deals an additional 7 (2d6) damage.
>>
>>#### Actions
>>***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.