>[!columns|flex no-t] >> [!blank|left clean sban static t-w] >> >[!info|no-i bg-c-black] ### Dire Maned Wolf >> >> *Large Beast, Unaligned* >> ![[hDash.svg|left clean sban static]] >> **AC** 15 **Initiative** +3 (13) >> **HP** 45 (7d10 + 7) >> **Speed** 50 ft. >> >> | | | M | S | | | M | S | >> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | >> | S | 17 | +3 | +3 | I | 3 | -4 | -4 | >> | D | 17 | +3 | +3 | W | 12 | +1 | +1 | >> | C | 13 | +1 | +1 | C | 7 | -2 | -2 | >> **Skills** Perception +3, Stealth +5 >> **Senses** Passive Perception 13 >> **Languages** -- >> **CR** 2 (XP 450; PB +2) >> ![[hDash.svg|left clean sban static]] >> %%#creature%% > >> [!blank|no-t] >>#### Traits >>***Cunning Action.*** The maned wolf can take the Dash, Disengage, or Hide action as a bonus action on each of its turns. >> >>***Keen Hearing and Smell.*** The maned wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. >> >>***Lone Hunter.*** The maned wolf has advantage on opportunity attacks and on attack rolls against a creature when there are no other creatures within 5 feet of the maned wolf or of its target. If the attack hits, it deals an additional 7 (2d6) damage. >> >>#### Actions >>***Bite.*** *Melee Weapon Attack:* +5 to hit, reach 5 ft., one target. *Hit:* 10 (2d6 + 3) piercing damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.