>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### Maned Wolf
>>
>> *Medium Beast, Unaligned*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 14 **Initiative** +2 (12)
>> **HP** 16 (3d8 + 3)
>> **Speed** 40 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 12 | +1 | +1 | I | 3 | -4 | -4 |
>> | D | 15 | +2 | +2 | W | 12 | +1 | +1 |
>> | C | 13 | +1 | +1 | C | 7 | -2 | -2 |
>> **Skills** Perception +3, Stealth +4
>> **Senses** Passive Perception 13
>> **Languages** --
>> **CR** 1/4 (XP 50; PB +2)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>
>> [!blank|no-t]
>>#### Traits
>>***Cunning Action.*** The maned wolf can take the Dash, Disengage, or Hide action as a bonus action on each of its turns.
>>
>>***Keen Hearing and Smell.*** The maned wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.
>>
>>***Lone Hunter.*** The maned wolf has advantage on opportunity attacks and on attack rolls against a creature when there are no other creatures within 5 feet of the maned wolf or of its target. If the attack hits, it deals an additional 3 (1d6) damage.
>>
>>#### Actions
>>***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 10 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.