>[!columns|flex no-t] >> [!blank|left clean sban static t-w] >> >[!info|no-i bg-c-black] ### Maned Wolf >> >> *Medium Beast, Unaligned* >> ![[hDash.svg|left clean sban static]] >> **AC** 14 **Initiative** +2 (12) >> **HP** 16 (3d8 + 3) >> **Speed** 40 ft. >> >> | | | M | S | | | M | S | >> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | >> | S | 12 | +1 | +1 | I | 3 | -4 | -4 | >> | D | 15 | +2 | +2 | W | 12 | +1 | +1 | >> | C | 13 | +1 | +1 | C | 7 | -2 | -2 | >> **Skills** Perception +3, Stealth +4 >> **Senses** Passive Perception 13 >> **Languages** -- >> **CR** 1/4 (XP 50; PB +2) >> ![[hDash.svg|left clean sban static]] >> %%#creature%% > >> [!blank|no-t] >>#### Traits >>***Cunning Action.*** The maned wolf can take the Dash, Disengage, or Hide action as a bonus action on each of its turns. >> >>***Keen Hearing and Smell.*** The maned wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell. >> >>***Lone Hunter.*** The maned wolf has advantage on opportunity attacks and on attack rolls against a creature when there are no other creatures within 5 feet of the maned wolf or of its target. If the attack hits, it deals an additional 3 (1d6) damage. >> >>#### Actions >>***Bite.*** *Melee Weapon Attack:* +4 to hit, reach 5 ft., one target. *Hit:* 10 (1d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.