>[!columns|flex no-t] >> [!blank|left clean sban static t-w] >> >[!info|no-i bg-c-black] ### River Dolphin >> >> *Medium Beast, Unaligned* >> ![[hDash.svg|left clean sban static]] >> **AC** 13 **Initiative** +2 (12) >> **HP** 11 (2d8 + 2) >> **Speed** 0 ft., swim 40 ft. >> >> | | | M | S | | | M | S | >> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | >> | S | 13 | +1 | +1 | I | 5 | -3 | -3 | >> | D | 14 | +2 | +2 | W | 12 | +1 | +1 | >> | C | 13 | +1 | +1 | C | 10 | +0 | +0 | >> **Skills** Perception +3 >> **Senses** Blindsight 60 ft., Passive Perception 13 >> **Languages** -- >> **CR** 1/8 (XP 25; PB +2) >> ![[hDash.svg|left clean sban static]] >> %%#creature%% > >> [!blank|no-t] >>#### Traits >>***Hold Breath.*** The river dolphin can hold its breath for 20 minutes. >> >>#### Actions >>***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 13).