>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### River Dolphin
>>
>> *Medium Beast, Unaligned*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 13 **Initiative** +2 (12)
>> **HP** 11 (2d8 + 2)
>> **Speed** 0 ft., swim 40 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 13 | +1 | +1 | I | 5 | -3 | -3 |
>> | D | 14 | +2 | +2 | W | 12 | +1 | +1 |
>> | C | 13 | +1 | +1 | C | 10 | +0 | +0 |
>> **Skills** Perception +3
>> **Senses** Blindsight 60 ft., Passive Perception 13
>> **Languages** --
>> **CR** 1/8 (XP 25; PB +2)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>
>> [!blank|no-t]
>>#### Traits
>>***Hold Breath.*** The river dolphin can hold its breath for 20 minutes.
>>
>>#### Actions
>>***Bite.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 1) piercing damage, and the target is grappled (escape DC 13).