>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### Curupira
>>
>> *Medium Fey, Chaotic Neutral*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 16 **Initiative** +3 (13)
>> **HP** 159 (29d8 + 29)
>> **Speed** 30 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 11 | +0 | +0 | I | 14 | +2 | +2 |
>> | D | 17 | +3 | +3 | W | 20 | +5 | +8 |
>> | C | 13 | +1 | +1 | C | 12 | +1 | +4 |
>> **Skills** Nature +5, Perception +8, Stealth +6, Survival +8
>> **Immunities** Charmed
>> **Senses** Passive Perception 18
>> **Languages** Sylvan
>> **CR** 6 (XP 2,300; PB +3)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>>#### Traits
>>***Innate Spellcasting.*** The curupira's innate spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks). It can cast the following spells, requiring no material components:
>>- **At Will:** *dancing lights*, *faerie fire*, *thorn whip*
>>- **3/Day:** *bestow curse*, *dissonant whispers*, *remove curse*
>>- **1/Day:** *commune with nature*, *confusion*, *hallucinatory terrain*
>>
>
>> [!blank|no-t]
>>***Magic Resistance.*** The curupira has advantage on saving throws against spells and other magical effects.
>>
>>***Untrackable.*** It is impossible to follow a curupira's tracks.
>>
>>#### Actions
>>***Multiattack.*** The curupira makes three weapon attacks.
>>
>>***Longbow.*** *Ranged Weapon Attack:* +6 to hit, range 150/600 ft., one target. *Hit:* 7 (1d8 + 3) piercing damage, plus 4 (1d8) fire damage.
>>
>>***Thorn Whip.*** *Melee Spell Attack:* +8 to hit, reach 30 ft., one target. *Hit:* 15 (3d6 + 5) piercing damage, and if the target is Large or smaller, pull it up to 10 feet closer.
>>
>>***Dissonant Whispers (3/Day).*** *Ranged Spell Attack:* Save DC 16, range 60 ft., one target. *Fail:* 10 (3d6) psychic damage and must use its reaction to move away as far as its speed allows.
>>
>>#### Bonus Actions
>>***Child of Fire.*** The curupira can ignite its hair or extinguish it. While its hair is on fire, the curupira adds 4 (1d8) fire damage to its weapon attacks and sheds bright light in a 20-foot radius and dim light in an additional 20 ft.