>[!columns|flex no-t] >> [!blank|left clean sban static t-w] >> >[!info|no-i bg-c-black] ### Saci >> >> *Medium Fey, Typically Chaotic Neutral* >> ![[hDash.svg|left clean sban static]] >> **AC** 15 **Initiative** +3 (13) >> **HP** 22 (5d8) >> **Speed** 30 ft., hopping >> >> | | | M | S | | | M | S | >> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: | >> | S | 12 | +1 | +1 | I | 13 | +1 | +1 | >> | D | 16 | +3 | +3 | W | 14 | +2 | +2 | >> | C | 11 | +0 | +0 | C | 18 | +4 | +4 | >> **Skills** Perception +4, Sleight of Hand +5, Stealth +5 >> **Senses** Passive Perception 14 >> **Languages** Common, Sylvan >> **CR** 1 (XP 200; PB +2) >> ![[hDash.svg|left clean sban static]] >> %%#creature%% >>#### Traits >>***Redcap.*** The saci's redcap is the source of its power. Without the redcap, the saci loses its natural armor, can't use its whirlwind action or any of its innate spellcasting abilities, and its unarmed strike damage is reduced by 1d6. >> > >> [!blank|no-t] >>***Innate Spellcasting.*** The saci's innate spellcasting ability is Charisma (spell save DC 14). The saci can innately cast the following spells, requiring no material components besides its redcap: >>- **At will:** *druidcraft* >>- **3/day each:** *feather fall*, *vicious mockery* >>- **1/day each:** *expeditious retreat*, *invisibility*, *gust of wind* >> >>***Magic Resistance.*** The saci has advantage on saving throws against spells and other magical effects. >> >>***Mimicry.*** The saci can mimic any sounds it has heard, including animal sounds and voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check. >> >>#### Actions >>***Unarmed Strike.*** *Melee Weapon Attack:* +3 to hit, reach 5 ft., one target. *Hit:* 4 (1d6 + 2) bludgeoning damage. >> >>***Sling.*** *Ranged Weapon Attack:* +5 to hit, range 30/120 ft., one target. *Hit:* 5 (1d4 + 3) bludgeoning damage. >> >>***Whirlwind (Recharge 4-6).*** The saci turns into a dust devil and moves with incredible speed. It teleports up to 40 feet to an unoccupied space it can see. Before or after teleporting, the saci can make an unarmed strike.