>[!columns|flex no-t]
>> [!blank|left clean sban static t-w]
>> >[!info|no-i bg-c-black] ### Hairy Leg Rat-King
>>
>> *Large swarm of Small fiends, Chaotic Evil*
>> ![[hDash.svg|left clean sban static]]
>> **AC** 14 **Initiative** +1 (11)
>> **HP** 105 (14d10 + 28)
>> **Speed** 30 ft.
>>
>> | | | M | S | | | M | S |
>> | :-: | :-: | :-: | :-: | :-: | :-: | :-: | :-: |
>> | S | 20 | +5 | +8 | I | 10 | +0 | +0 |
>> | D | 13 | +1 | +4 | W | 12 | +1 | +1 |
>> | C | 14 | +2 | +5 | C | 13 | +1 | +1 |
>> **Skills** Acrobatics +5, Athletics +8, Deception +4
>> **Resistances** Bludgeoning, Cold, Fire, Lightning, Piercing, Slashing
>> **Immunities** Poison, Charmed, Exhaustion, Frightened, Grappled, Paralyzed, Petrified, Poisoned, Prone, Restrained, Stunned
>> **Senses** Blindsight 60 ft., Passive Perception 11
>> **Languages** Abyssal, Telepathy 60 ft.
>> **CR** 8 (XP 3,900; PB +3)
>> ![[hDash.svg|left clean sban static]]
>> %%#creature%%
>>#### Traits
>>***Entangled Mess.*** Any medium or smaller creature that enters or starts its turn in the space occupied by the Hairy Leg Rat-King is grappled (escape DC 16). The Hairy Leg Rat-King can move the grappled creatures without halving its speed, it must move the grappled creatures with it, and it can't choose to end the grapple.
>>
>
>> [!blank|no-t]
>>***Stomping Hell.*** Any creature that ends its turn prone in the same space as the Hairy Leg Rat-King takes 40 (10d6 + 5) bludgeoning damage, or 22 (5d6 + 5) bludgeoning damage if the swarm has half of its hit points or fewer.
>>
>>***Swarm.*** The swarm can occupy another creature's space and vice versa, and it can move through any opening large enough for a Small creature. The swarm can't regain hit points or gain temporary hit points.
>>
>>#### Actions
>>***Kicks.*** *Melee Weapon Attack:* +8 to hit, reach 0 ft., one target in the swarm's space. *Hit:* 40 (10d6 + 5) bludgeoning damage, or 22 (5d6 + 5) bludgeoning damage if the swarm has half of its hit points or fewer. If the target is a creature, it must succeed on a DC 16 Strength saving throw or be knocked prone.