# [[Contacts]] A contact is a character that has a friendly relationship with your character and would go out of their way to help you within something that is within their capabilities. Contacts can be leveraged for information or favors, though performing risky or dangerous favors might need some convincing. **Not every friendly NPC is considered a contact!** For a character to become a contact, a tight bond or relationship needs to be created through interactions. ![[downtime party contacts transp.png|s-ban]] # Random Contact Use the following tables to generate a random contact. ## Determining the Contact's Culture When you gain a contact, roll on the following table to determine their cultural background. >[!blank|s-t no-i t-w] Local Culture Table | 2d6 | Culture | | :--- | :--- | | 2 | Ibiri Noble | | 3 | Elvish Seeker | | 4 | Goré-Goré | | 5 | Native Ibiri | | 6 | Quilombola | | 7 | Ibiri Settler | | 8 | Aturi | | 9 | Ouru-Krapok | | 10 | Yurumibá | | 11 | Sha'at Goblin | | 12 | Child of Strigzbugdal | ## Contact Type by Culture The culture roll determines which specific contact table to use. >[!blank|s-t no-i t-w] Ibiri Settler Contacts (Working-Class) | d12 | Contact | Expertise | | :--- | :--- | :--- | | 1 | Priest of Sol | Religious matters | | 2 | Trooper | Mounts and Gear | | 3 | Peon | Animal Handling | | 4 | Bard | Communication | | 5 | Soldier | Firearms | | 6 | Cook | Food and Rations | | 7 | Seamstress | Contact with nobles | | 8 | Urchin | Town gossip | | 9 | Bookie | Gambling; Lends money | | 10 | Miner | Ore and gemstones | | 11 | High-Class | (Roll on High Society table) | | 12 | Outsider | (Roll on another culture's table) | >[!blank|s-t no-i t-w] High Society Contacts | d8 | Contact | Expertise | | :--- | :--- | :--- | | 1 | Journalist | Political affairs | | 2 | Guild Member | Master of their craft (d4: Cheesemaker, Brewer, Cooper, Smith) | | 3 | Magist | Arcane magics | | 4 | Clerk | History; Official records | | 5 | Antiquarian | Magical/Historical items | | 6 | Physician | Healing; Medical matters | | 7 | Lawyer | Matters of law | | 8 | Historian | Other cultures | >[!blank|s-t no-i t-w] Court of Fortuna Contacts | d6 | Contact | Expertise | | :--- | :--- | :--- | | 1 | Ambassador | Foreign matters (represents a foreign land) | | 2 | Local Lord | Local politics (has a manor and a knight) | | 3 | Senator | Political affairs (Parliament of Pickaxes) | | 4 | Mediator | Political intermediary (d4: Aturi, Natives, Quilombola, Random) | | 5 | General | Military matters (Commands Imperial Army troops) | | 6 | Industrialist | Business matters (Factory owner, Luminary member) | >[!blank|s-t no-i t-w] Traditional Communities Contacts | d6 | Contact | Expertise | | :--- | :--- | :--- | | 1 | Farmer | Crops and plants | | 2 | Priest | Religious matters | | 3 | Warrior | Combat training | | 4 | Artisan | Mastery in 2 types of artisan's tools | | 5 | Bard | Communication | | 6 | Healer | Healing potions | *(Used for: Elvish Seeker, Goré-Goré, Native Ibiri, Quilombola, Yurumibá, Sha'at Goblin, Child of Strigzbugdal)* >[!blank|s-t no-i t-w] Aturi Dwarf Contacts | d10 | Contact | Expertise | | :--- | :--- | :--- | | 1-6 | (Roll on Traditional Communities table) | | | 7 | Master Miner | Ores, gemstones, mining | | 8 | Stoneworker | Masonry, construction | | 9 | Seal-Seeker | Underground survival | | 10 | Councillor | Aturi politics (Council of Vaikemekhem) | >[!blank|s-t no-i t-w] Ouru-Krapok Contacts | d8 | Contact | Expertise | | :--- | :--- | :--- | | 1-6 | (Roll on Traditional Communities table) | | | 7 | Glyptodon Rider | Exotic animal mounts | | 8 | Warchief | Warfare |