# [[Scout]]
> ***Solo task — Happens during a [[Travel]] task.***
The character scouts for potential dangers or resources, making a Perception check. A successful check makes the scout aware of any potential encounters this round ahead of time. A failure results in a scouting impediment, and characters must rely on the party’s Passive Perception (or on a character keeping watch!)
![[Difficulty by Terrain Type#^table]]
>[!blank|s-t no-i t-w] Scouting Impediment
| d12 | Setback |
| :-: | :------ |
| 1 | **Aggressive fauna.** The scout encounters a wild animal. |
| 2 | **Attracted scavenger.** Will be followed by a thieving creature. |
| 3 | **Faerie trickery.** Scout crosses the path of a hostile fae. |
| 4 | **Mosquito bites.** The scout saves for Con or gets diseased. |
| 5 | **Pitfall.** The scout saves for Dex or take 2d6 fall damage. |
| 6 | **Quicksand.** The scout saves for Str or gains exhaustion. |
| 7 | **Ruined backpack.** The scout’s backpack snags and gets ruined. |
| 8 | **Ruined clothes.** The scout’s clothes snag and gets ruined. |
| 9 | **Spotted.** Creatures of the next encounter lay an ambush ahead. |
| 10 | **Sprained ankle.** The scout gets a sprained ankle. |
| 11 | **Straining path.** The scout gains an exhaustion level. |
| 12 | **[[Ticks]].** The scout gets ticks. |