# [[Set Camp]]
> ***Collaborative task***
A character sets up camp, rolling a Survival check. Others can help. Success means an appropriate place has been found and the camp is set with no setbacks. A camp is also built in case of a failure, but it incurs in a camping impediment.
![[Difficulty by Terrain Type#^table]]
>[!blank|s-t no-i t-w] Camping Impediment
| d12 | Setback |
| :-: | :------ |
| 1 | **Aggressive fauna.** Party encounters a wild animal. |
| 2 | **Ants!** Wis save to avoid 1d4 dmg. Not possible to sleep here. |
| 3 | **Bad weather.** Rain makes it impossible to sleep. |
| 4 | **Faerie trickery.** Party encounter a hostile fae. |
| 5 | **Fire!** Dex save to avoid 2d6 fire dmg. Party loses a random item to fire. |
| 6 | **Mosquito bites.** Each character saves for Con or gets diseased. |
| 7 | **Rotten food.** Decrease party’s ration dice by 1 size. |
| 8 | **Ruined backpack.** Someone’s backpack snags and gets ruined. |
| 9 | **Ruined clothes.** The campfire burns someone’s clothes and ruins them. |
| 10 | **Spoiled water.** Empty all water containers. |
| 11 | **[[Ticks]].** The party gets ticks. |
| 12 | **Wet firewood.** No light during the evening or night. |
![[camp fire.png|sban]]