# [[Session Rewards]] ## XP Awards At the end of a session, additional XP is awarded to the characters if they: - Found a new *adventure site* or *settlement*. - Revealed a new *hex* on the map. - Made a new *contact*. - Discovered a new *rumor*, *myth*, or *legend*. - 1/4th of an award for *each new hex* revealed past the first one. ^[***Example:*** A party reveals 4 new hexes in a session. The first hex gives its own award, while hexes 2, 3, and 4 count as 3/4ths of this award.] >[!blank|s-t no-i t-w] XP Awards per Level | Level | Award | Level | Award | | ----- | ----- | ----- | ----- | | 1 | 40 | 11 | 1440 | | 2 | 90 | 12 | 1680 | | 3 | 140 | 13 | 2000 | | 4 | 220 | 14 | 2300 | | 5 | 360 | 15 | 2600 | | 6 | 460 | 16 | 3000 | | 7 | 580 | 17 | 3600 | | 8 | 780 | 18 | 4000 | | 9 | 1000 | 19 | 4400 | | 10 | 1180 | 20 | 4900 | The reward is given using the highest level of a character in the party, then divided evenly among all participants. Followers or other NPCs that have been integral to the session also receive a parcel of the XP as if they are participants. ## Session Helpers Players who assist in guaranteeing a good game sessions are rewarded. Each of these activities rewards the player with a cumulative [[Resolve Die]]: * Bringing snacks or drinks.