# [[Isle of the Abbey]]
>[!caption|sban]
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>The dunes of the Isle of the Abbey can be treacherous!
A small forested isle in [[Lake Hope (lake)|Lake Hope]] surrounded by jagged rocks. It is known to be haunted, as nobody that stepped on it came back to tell their tales.
Features of note include sloping dunes, a thick coastal swamp, and a ruined abbey of [[Saint Lucius the Purifier|Saint Lucius]] that was connected to [[Baron Carlos Moreno de Lake Hope]] and his campaign to find the [[Holy Blade of Sir Sebastian Brown|Holy Blade]] and [[Shield of Sir Sebastian Brown]].
### The Winding Way
A dungeon under the cellar of the abbey of the island. Previously occupied by [[Baron Carlos Moreno de Lake Hope|Baron Moreno]].
## Campaign Appearances
* [[Session 41 - Sky Asunder]]: The party learns the Isle could be the source of the [[Sky Asunder]] event, as it was historically connected to [[Baron Carlos Moreno de Lake Hope]].
* [[Session 42 - Beneath the Abbey]]: The party traverses the dunes and forests and reach the ruins of the abbey.
* [[Session 43 - Enjoy your Death]]: The party enters the Winding Way.
## Adventure Module
>[!Caption|right lp clear-headings]
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>Sea adventures in a landlocked colony!
The Isle of the Abbey comes from *Dungeon* magazine #34 from 1992, and is reprinted in *Ghosts of Saltmarsh*. Despite the book being mostly about seafaring adventures, this one had a bunch of hooks that could easily be adapted into the campaign in meaningful ways.
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## Location Tree
>[!place] [[Places/Natural Features/Lake Hope (lake).md|Lake Hope (lake)]] (🌅 Body of Water)
>>[!place] YOU ARE HERE [[Places/Isle of the Abbey.md|Isle of the Abbey]] (📍 Point of Interest)
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